These are some steps and the result of the water-enclosure in the mobile game Zoo2: Animal Park. Here I was responsible for defining the water-enclosure style, the concept, mesh and texture. Our programmers made the shaders possible.
It was a very interesting process to figure out the solutions with my colleagues of art, coding, animation and gamedesign. We wanted the result to be of course both: good looking and performant. I tried to combine all possible things to give the best impression of water without having actual volume etc.:
- Waving water surface
- A seperate waving waterline and waves near the border
- To create more depth, the texture on the inside gehts more dark blue, the deeper it is
- "Fake caustics" on the texture, which are animated by the shader
- Plants, also animated by the shader, to pretend that they are moved and distorted by the water